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Squird5
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PostSubject: Suggestions?   Thu Aug 27, 2009 1:02 pm

Any suggestions for overall game play or any of the items? Such as the Biosynthic?
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Safire
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PostSubject: Re: Suggestions?   Thu Aug 27, 2009 1:10 pm

cloaking devices, silencers on sniper rifles, grenades that are hard to shoot, that kind of stuff perhaps some kind of folding shield for portable cover ((I should use theese ideas for my game too lolz))
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Squird5
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PostSubject: Re: Suggestions?   Thu Aug 27, 2009 1:12 pm

All those are there, just not found yet... Except the F-12 Grenadier, that's already avalable, and silencers on sniper rifles is kinda pointless; you're either too far to be heard all that well, or you're close enough to use a different weapon.
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Safire
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PostSubject: Re: Suggestions?   Thu Aug 27, 2009 1:23 pm

I meant the shield for base infantry (some guy able to carry it w/o powered armor)
and maybe a less effective (but cheaper) cloaking device?
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Squird5
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PostSubject: Re: Suggestions?   Thu Aug 27, 2009 1:25 pm

The current cloak is for cyborgs, and there are personal shields, deployable shields, personal cloaks and so on, just not listed yet...
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PostSubject: Re: Suggestions?   Thu Aug 27, 2009 1:42 pm

kinda makes it hard to make suggestions if we don't know the full details
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Squird5
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PostSubject: Re: Suggestions?   Thu Aug 27, 2009 1:43 pm

Make stuff up. I'll tell you if I like it, don't like it, or already have it...
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PostSubject: Re: Suggestions?   Thu Aug 27, 2009 1:50 pm

jetpacks, large scale explosives, gravity based weaponry
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Squird5
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PostSubject: Re: Suggestions?   Thu Aug 27, 2009 1:53 pm

Jetpacks have been a concept for a while...

Large explosives? Like orbital strikes?

Gravity based weaponry might and might not work...
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Safire
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PostSubject: Re: Suggestions?   Thu Aug 27, 2009 2:24 pm

no like blow up buildings sized plasma charges ect.
oh and gravity plates ,anti grav (even ones used to make larger carrying capacity)
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PostSubject: Re: Suggestions?   Thu Aug 27, 2009 3:01 pm

Just plant RPECs along the support for the superstructure and you can take down a building...
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Shali
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PostSubject: Re: Suggestions?   Thu Aug 27, 2009 6:23 pm

Gravity gun, like the one in half life.
((Must feed giant fireball, oh, wait, I have gravity gun, MWA HA HA!))
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PostSubject: Re: Suggestions?   Thu Aug 27, 2009 6:25 pm

Maybe, but it'd be called the Zero Point Energy Manipulator (ZPEM)
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PostSubject: Re: Suggestions?   Thu Aug 27, 2009 6:30 pm

That'd certainly be a fun one

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Shali
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PostSubject: Re: Suggestions?   Thu Aug 27, 2009 6:32 pm

Which is why I suggested it.
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PostSubject: Re: Suggestions?   Thu Aug 27, 2009 6:33 pm

Too HL2ish though...
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PostSubject: Re: Suggestions?   Thu Aug 27, 2009 6:33 pm

aww

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PostSubject: Re: Suggestions?   Fri Sep 04, 2009 1:14 pm

antimatter weaponry
now thats high caliber
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PostSubject: Re: Suggestions?   Fri Sep 04, 2009 1:18 pm

Any ideas for the biosynthic?
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PostSubject: Re: Suggestions?   Fri Sep 04, 2009 1:34 pm

kinetic manipulation, gravity manipulation, microwave powers
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PostSubject: Re: Suggestions?   Fri Sep 04, 2009 1:37 pm

Kinetic and gravity are overpowered, and the microwave cannon nulls the need for that one...
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PostSubject: Re: Suggestions?   Fri Sep 04, 2009 2:00 pm

dark matter? earth? stone? use nova's list for shards?
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PostSubject: Re: Suggestions?   Fri Sep 18, 2009 8:46 am

rations: (include water, food, measured by week value) ie: nutrition bars and water canteens charged by quality (field cheapest: tastes like dirt but it'll keep you alive. Decent: tastes ok will keep you better off as well. Good: tastes good with some added nutrition. Premium: great tasting some medicines injected (none that can be overdoesed on), keeps your hydration and nutrition levels at 100% during time period they are worth. Exotic: same as premium however is capable of maintaining bonuses to stats while they last)

Radios/communicators: allow communication with other party members with them as well as possibly businesses and other such things (also with different grades lowest is capable of transmission throughout the current planet, and highest is capable of interplanetary communication, also allow add-ons like cell phones)

pots and pans and other cookware since this already came up

personal water filtration systems: allow you to use any source of water to drink small and easy to transport filters out toxins, poisons, and other impurities

canteens: hold liquids (work similar to backpacks but can only hold liquids limit: 2/person)

goggles: different varieties include: normal optical, night vision, IR, and one super version capable of all

concussion grenades: damage medium-high (physical) 6 ft area (nonfatal, unless really close

utility knives: its a small pocket knife with: pliers, tweezers, two blades, a small saw blade, a small magnifying lens, and a corkscrew

personal fire extinguisher: its a small fire extinguisher designed to be able to be carried on hand ((about the size of a little pepper spray can)

pepper spray: ((becuase why not?)) small light and portable does very little effective damage however blinds the target temporarily
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PostSubject: Re: Suggestions?   Fri Sep 18, 2009 8:58 am

You went overboard with the rations... Just one type works...

Radios, yes, but once I can post them

Filters, likewise

Goggles are only to keep crap from flying in your eyes, but helmet visors can have all the fancy stuff.

Conc Nades have been tried, and were too good... So no...

Bear mace, lol
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PostSubject: Re: Suggestions?   Fri Sep 18, 2009 10:05 am

For biosynths I think like a shape shifting one for spy missions

A new weapon could be a camera that takes pictures but also oblterates people and stuff for
Ya know spy missions

More cheaper mechs
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