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 Overcomplication?

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Does the RP feel overcomplicated or bulky?
Yes
100%
 100% [ 6 ]
No
0%
 0% [ 0 ]
Total Votes : 6
 

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Squird5
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PostSubject: Overcomplication?   Wed Nov 11, 2009 3:35 pm

It kinda does to me now... Added too much stuff...
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PostSubject: Re: Overcomplication?   Wed Nov 11, 2009 3:44 pm

Yeah, the tansfer of items player-to-player is a bit annoying, and I still don't get where the stats come in. =3=

After that, if we just went a little faster and cut out the OOC it's pretty awesome.
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PostSubject: Re: Overcomplication?   Wed Nov 11, 2009 3:45 pm

I meant like too many items and such...
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PostSubject: Re: Overcomplication?   Wed Nov 11, 2009 10:00 pm

There are a lot of items, but that doesnt complicate too much. All of the different stats for all of the items helps over-complication a little...

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PostSubject: Re: Overcomplication?   Wed Nov 11, 2009 10:25 pm

Yeah, I still don't get what "Endurance" "Perception" and "accuracy really do in a fight. There's no dice rolling in fights, so for all I know these stats are only used for comparison to enemies.
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PostSubject: Re: Overcomplication?   Thu Nov 12, 2009 12:58 pm

too many stats too hard to keep tract of whos who in NPC's

battles can make your head swim trying too keep up but that might be an element of immersion so I dont count it
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PostSubject: Re: Overcomplication?   Sat Nov 14, 2009 12:38 pm

Okay, finally back to a computer! Time to strip this thing down!!
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PostSubject: Re: Overcomplication?   Sat Nov 14, 2009 2:07 pm

question:
were we actually teleported? its irrelevant to gameplay I just wanna know
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PostSubject: Re: Overcomplication?   Sat Nov 14, 2009 2:08 pm

Nope
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PostSubject: Re: Overcomplication?   Sat Nov 14, 2009 4:02 pm

How could a tank manage to shoot two people if it didn't even know they were there? I think I had a stealth of like 6, and I didn't move. Plus the fact that Health didn't really seem to have an effect on anything, and damage affected everybody the same way. I have yet to see the construction skills used, and we can just go and buy the things from a store, anyway.

I think that's about it.
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PostSubject: Re: Overcomplication?   Sat Nov 14, 2009 4:02 pm

Look at the skills now...
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PostSubject: Re: Overcomplication?   Sat Nov 14, 2009 9:32 pm

Damn, so what's the max Skill points now?
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PostSubject: Re: Overcomplication?   Sat Nov 14, 2009 9:33 pm

25

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PostSubject: Re: Overcomplication?   Sat Nov 14, 2009 9:35 pm

Can't be 25, but whatever.

*changing stats*
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PostSubject: Re: Overcomplication?   Sat Nov 14, 2009 9:36 pm

Nope. Its 25, 5 average for each skill.

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PostSubject: Re: Overcomplication?   Sun Nov 15, 2009 12:32 am

Yay for un-overcomplicated stuff...
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PostSubject: Re: Overcomplication?   Mon Nov 16, 2009 11:45 am

Yup
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PostSubject: Re: Overcomplication?   Mon Nov 16, 2009 2:49 pm

simplfi?
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PostSubject: Re: Overcomplication?   Mon Nov 16, 2009 3:03 pm

Simplifi!
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PostSubject: Re: Overcomplication?   Mon Nov 16, 2009 3:22 pm

Too late!!
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PostSubject: Re: Overcomplication?   Tue Nov 17, 2009 12:48 pm

need more time and stages to go from
healthy to pwnt
ie: moar player hp
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PostSubject: Re: Overcomplication?   Tue Nov 17, 2009 1:54 pm

Hey, if I was using dice, you'd all have died in chap 1...
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PostSubject: Re: Overcomplication?   Tue Nov 17, 2009 4:54 pm

Use a D20

Or a D%
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PostSubject: Re: Overcomplication?   Tue Nov 17, 2009 4:55 pm

No, you would have all just have been UBERPWNT by the first boss...
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PostSubject: Re: Overcomplication?   Tue Nov 17, 2009 4:56 pm

true.

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